Category / techniques

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  • Edit & Performance Mode

    Composing and performing are closer than they seem – both in life and in USTA!⁠

  • Gate Colors

    Push the rotary encoders when any Gate layer is selected to switch between the gate colors.⁠ When blue, the encoder defines the time a gate stays high, from very short to an actual tie with the following stage, when green, the gate value determines the ratcheting number, when red, the gate is not generated.⁠

  • CV Colors

    Every CV value of every stage can be played in three ways: in the ‘Blue’ one, the USTA sequencer outputs the generated value; in the ‘Green’ one, USTA slides from the previous stage’s value to the current one; in the ‘Red’ one USTA skips the current value and plays the previous one again.⁠

  • Clock and Ratio

    Each of the four tracks of the #USTAsequencer can work at its own internal clock, or with a common external one.⁠ Once the clock is defined, you can select which ratio (multiplication or division) the track should run at.

  • Stage Vs. Gate

    Gate length or stage length? Are they the same thing? Not with USTA. If you are a little confused, fear not! This video explains everything you need to know about these essential concepts.⁠

  • CV, Gate, Length

    This simple patch explores the main features of the USTA: how to select tracks, how to edit CV, Gate, and Length – but most importantly, how to get your sequence running!⁠

  • Hold

    It’s time to push those buttons!⁠ It is true, we added buttons to FALISTRI and SAPÈL so that you can manually trig the envelopes or the S&H. But there’s another reason: if you hold them pushed, you can give to your patch a very dramatic effect by momentarily “freezing” it…⁠

  • Random Clocks #1

    Random trigs with some SAPÈL self-patching!⁠ In this patch we’ll use the yellow main clock out to control the green one, then we’ll add some cross-patching within the yellow section to achieve some unpredictability.⁠

  • Ratcheting-Like Effect #3

    What about trying some random repetitions? In this patch, a random ratcheting-like effect is obtained by using SAPÈL’s Random Clock to trig the envelope controlling the amplitude, while the clock density (or the ratcheting number) is varied through cross-patching.

  • Bouncing Ball

    In this video, we’ll see how to recreate the classic ‘Bouncing Ball’ patch – using only two FALISTRI!⁠