usta / ˈusta / s.f. [probably from an ancient Germanic form, cfr. German Nüster, English nostril] – the trail left by the prey. Idiom., more common: ‘good sense’, ‘wisdom’. Idiom. a usta ‘by heart’. The ‘Usta’ sequencer follows both of those meaning: literally, it gives your patch a trail to follow; more broadly, it offers you a way to approach your composition ‘by heart’, without too much planning.
USTA is a 4×4 tracks sequencer for voltages and gates with variable stage duration, designed to quickly see and edit multiple voltage relationships in real-time.
“Variable stage duration” means that every single stage duration can be individually set in relation to the clock, instead of being constrained to a one-to-one ratio (i.e. one stage per every clock impulse).
“4×4 tracks” means that every stage can store and generate up to four separate voltages (two CVs and two gates) and that up to four independent stage sequences can be arranged into as many different tracks.
Its architecture is based on an array of 16 ‘Stages’ which form a ‘Pattern’; 16 patterns form a ‘Track’, and four tracks form a ‘Project’. Within each track, each stage can provide two gates and two CVs, and a wide set of options is available to define and modify the value of each output (‘Layers’) and the way it is played (‘Colors’).
Every Stage is related to a dedicated stepped encoder for quick and intuitive editing, and all the 16 encoders are arranged in an oval layout with a circular playhead. Every encoder is surrounded by a ring of 16 LEDs and an RGB led, to provide visual feedback of the current setting of that step based on the layer you are working on (like raw CV, quantized CV, length, gate…) and the way it should play depending on the RGB color.
Inputs & Outputs Details
- 8×16-bit-resolution CV outputs (each CV output uses a soft selectable range of ±5V or 0/+10V)
- 2×12-bit-resolution CV inputs (-5/+10V range accepted)
- 8×GATE outputs
- 2×GATE inputs
Four Tracks, Eight CVs, Eight Gates.
Each track has two programmable gate and CV outputs for a total of four different streams of data. CV and gates share the same Stage duration.
You can set the CV to play notes, achieving eight potential melodies at the same time.
If you prefer, you can even set them to output unquantized voltages and create complex, arbitrary functions with 1mV resolution.
Stage Loop, Pattern, and Song Mode: Improvise or Define Your Structure.
You can endlessly modify your pattern structure through live pattern recalling, pattern mixing on the fly, and custom loop points.
If you prefer having a complex and solid structure, you can use the song mode and define the pattern sequence and repetitions beforehand.
The Stage Loop function lets you define a parallel cross-pattern loop section with a flexible starting point, length and duration.
Flexible Quantization and Non-Western Systems
You can independently quantize each track to a given root or scale, and the modulations will still be in tune.
If you need a special scale, you can write your own (up to four).
If the usual Western 12-tone temperament is not your standard, you can use other octave divisions (15, 19, 22, 24 tones) and create your custom temperament.
Independent Track Clock: Polyrhythms and Multitempo
Each track can have its own clock division or multiplication and even its own clock speed. You can even run some tracks with an external clock.
Such flexibility allows you to achieve polyrhythmic structures and experimental multitempos quickly.
Variable Stage Length: Syncopations and Odd Time Signatures
You can individually set the duration of each stage in relation to the track’s clock. This allows you to achieve syncopated melodies and groovy riffs easily.
To add even more funk, you can take advantage of the Swing function.
We designed the USTA sequencer so that you could perform without even looking at the display.
Sixteen push rotary encoders let you easily define each stage’s value, and three modifier buttons speed up the transposition tasks and the fine and coarse editing.
Four single-layer menus allow you to define the core settings independently per track, and the main Project Menu contains the global sequencer settings.
Edit and Composition Mode: Follow Your Creative Approach
You can compose your song live while USTA is playing, or you can take your time and carefully craft your song note by note through the Composition Mode.
In this way, when the sequencer is stopped, you can skim back and forth through the patterns, adjusting every detail.
In Composition Mode, you can also plug an external CV controller to insert your note values.
Modulate, Randomize, Save
There are plenty of ways to modulate every CV and Gate sequence in a non-destructive way.
You can use the internal Variation controls to generate coin tosses and set a pool of potential new values.
Moreover, you can take advantage of the external CV input to modulate your settings.
Whichever route you choose, you can always store the results in a new pattern and use it as a new starting point.
Glide, Legato, Ratcheting: Color your Stages
Every CV or Gate value has three different “colors” that change how USTA reads it. You shift a stage color by pushing the sixteen encoders.
The blue stage color defines the nominal value: voltage or note for CVs, gate length for gates.
The green stage color plays the CVs as a voltage slide from the previous stage and the gates as ratchets: you can obtain a sort of glide and multiple gate repetition by just pushing a button.
The red stage color skips the current gate or CV, preventing the DAC from updating.
There are two CV inputs that you can simultaneously address to multiple targets across the four tracks:
- Pitch Shift (modulate a CV in pitch mode minding the scale in use);
- Gate Shift (modulate the gate value);
- Stage Shift (access CVs and Gates of a different stage than the one that is playing);
- Vari Shift (change the variation ranges of all the layers subject to be pseudo-randomized);
- Root Shift (modulate the root note on a track);
- Phase Shift (modulate the phase of a track in relation to its source);
- Pattern Shift (modulate the pattern which is playing in a defined range).
Yes, you can. With firmware 152, we implemented four ways of interpreting the auxiliary gate input as a Start/Stop/Reset signal.
We don’t sell directly. Please check our Reseller List to choose your favorite shop!
In Europe, we sell exclusively through our distributor: we do not have access to the individual shops’ orders or stocks.
In the rest of the world, we sell directly to the shops, but even in that case, there’s no way for us to know whether the modules that we’re restocking are sold, available, or reserved for another customer.
We restock every module at least once over a year: we focus on a module’s batch at a time, then we move on to the next one, and so on.
If you want an estimated delivery time for a specific module, drop us a line! We’ll be happy to answer you.
If you experience strange play/reset behaviors with an external clock, you’re likely running with a small clock ratio, like 1:2, 1:4, and so on.
USTA’s time ratio mechanism works exactly like a digital clock divider or multiplier. If you use small time ratios, you are multiplying the clock. A clock multiplier creates more clocks than it receives, so it needs a steady stream of impulses to calculate the timing.
You have three possible options:
- Use a clock-to-unit ratio of 1:1 whenever you use an external clock (recommended);
- Use lower ratios with the internal clock only;
- Play a sequence once before the “official” playback to allow USTA to multiply the external clock correctly.
Since you can have four different BPM values across the other tracks with USTA, we chose not to include a clock output section.
However, it is still possible to obtain a clock output, even when you have stages of different lengths, and this is one reason we added two gate outputs per track. Here’s how to do it:
- Choose a gate output.
- Set all the gate colors to green (ratcheting mode).
- Set every gate value to match the stage length value.
In this way, you will obtain a continuous stream of gates of precisely one time unit each.