The Voltage Score

Size 36HP

Depth 38mm

Power Requirements

  • 260 mA +12V idle
  • 50 mA -12V idle

Inputs & Outputs Detail

  • 8x 16-bit CV out resolution (each CV output uses a soft selectable range of ±5V or 0/+10V)
  • 2x 12-bit CV in resolution (-5/+10V range accepted)
  • 8x GATE out
  • 2x GATE in


Manual see MANUALONE

CheatSheet link

  • Hands-on layout with physical control per stage and intuitive visual feedback
  • Variable stage length
  • Independent time ratios on internal or external clock per each track
  • Complete track independence
  • 4 fully independent tracks with 2 gates and 2 CV each
  • Raw / quantized CV with quantization scales and roots
  • Pattern mode to edit and play live dynamically, and song mode for a defined sequence of pre-edited patterns
  • Composition mode to edit a stopped track with CV monitoring
  • Normal, skip, or length based slide CV mode per each stage
  • Unified gate and ratcheting
  • External CV routing to multiple targets
  • Store of modulated and/or pseudo-randomized patterns in realtime

Usta FAQ

If you experience strange play/reset behaviors with an external clock, both these circumstances are likely happening at the same time:

You are using a small time ratio (like 1:2, 1:3, 1:4…).

You are arresting the clock to stop the sequence.

USTA’s time ratio mechanism works exactly like a digital clock divider or multiplier. If you use small time ratios, you are multiplying the clock. A clock multiplier needs a steady stream of impulses to calculate the length of the steps.

If you block the external stream of clocks to stop your sequence, you are raising two issues. The first one is that you are not actually stopping USTA (and you will, in fact, see that the Play LED is still green); the second one is that you are cutting off the data that USTA is using to calculate the tempo.

The correct procedure to externally control USTA is to keep the external clock steady, and use a gate high/low patched to the AUX input to run, stop, and reset the sequence. In this way, you will start and stop the sequence the way it is supposed to happen, while at the same time providing a steady clock for USTA to calculate the correct time ratio.

We designed USTA to be open and flexible, and we did not want to ‘force’ the musicians to a specific pulse: since you can have four different BPM values across the different tracks, we chose not to include a clock output section.
However, it is still possible to obtain a clock output, even when you have stages of different length, and this is one of the reasons we added two gate outputs per track. Here’s how to do it:
Choose a gate output.
Set all the gate colors to green (ratcheting mode).
Set every gate value to match the stage length value.
In this way, you will obtain a continuous stream of gates of exactly one time unit each.

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usta / ˈusta / s.f. [probably from an ancient Germanic form, cfr. German Nüster, English nostril] – the trail left by the prey. Idiom., more common: ‘good sense’, ‘wisdom’. Idiom. a usta ‘by heart’. The ‘Usta’ sequencer follows both of those meaning: literally, it gives your patch a trail to follow; more broadly, it offers you a way to approach your composition ‘by heart’, without too much planning.

USTA is a 4×4 tracks sequencer for voltages and gates with variable stage duration, designed to quickly see and edit multiple voltage relationships in real-time.

“Variable stage duration” means that every single stage duration can be individually set in relation to the clock, instead of being constrained to a one-to-one ratio (i.e. one stage per every clock impulse).

“4×4 tracks” means that every stage can store and generate up to four separate voltages (two CVs and two gates) and that up to four independent stage sequences can be arranged into as many different tracks.

Its architecture is based on an array of 16 ‘Stages’ which form a ‘Pattern’; 16 patterns form a ‘Track’, and four tracks form a ‘Project’. Within each track, each stage can provide two gates and two CVs, and a wide set of options is available to define and modify the value of each output (‘Layers’) and the way it is played (‘Colors’).

Every Stage is related to a dedicated stepped encoder for quick and intuitive editing, and all the 16 encoders are arranged in an oval layout with a circular playhead. Every encoder is surrounded by a ring of 16 LEDs and an RGB led, to provide visual feedback of the current setting of that step based on the layer you are working on (like raw CV, quantized CV, length, gate…) and the way it should play depending on the RGB color.

Polyrhythms, Polytempos, Syncopations

The duration of each stage of the sequence can be individually set: this makes syncopation and polyrhythmic structures extremely easy to achieve without “wasting” steps.

The stage length is measured in units (0 to 16), whose duration is determined in relation to the clock tempo (Time Ratio): this allows immediate clock divisions or multiplications, from one unit every 24 clocks to 8 units per clock). The clock can be either internal or external and its tempo can be individually set per each of the four tracks.

A swing ratio from 1 to 75% allows more experimental rhythmic structures.

Hands-On Editing

16 push rotary encoders let you easily define the value of each stage: fine and coarse editing is achieved through modifier buttons, which also allow you to set multiple stages to the same value or to transpose them at once.

‘Clone’ functions allow cloning single stages or structures of stages, as pattern, channels or entire tracks.

Asynchronous output monitoring is available, in order to write down a sequence when the device is stopped.

A touch of variability can be added and the resulting micro-variations can be stored to new patterns.

Glide, Legato, Ratcheting

USTA provides many expressive tools to animate your sequence.

The stages can be independently set to work in ‘Slide’ mode, adding a linear integration from the previous value to the current one in a sort of portamento or glide effect.

The gate can be held high for the whole stage, which combined with the slide option creates very expressive legato-like behaviors.

1 to 16 gates can be fit into each stage’s duration, for a very intuitive and flexible ratcheting effect.

Raw or Finely Quantized Voltages

Each of the 8 CV channels in USTA can be set to work in high-resolution raw voltages or finely tunable quantized semitones (notes).

Raw mode lets you define a precise voltage per each stage, editing it in steps down to 1 mV.

Pitch mode lets you generate quantized CVs (12-TET), editing them normally in steps of semitones (default), octaves (coarse) or cents of a semitone (fine).

Furthermore, the pitch mode lets you choose root and scale and force your sequence to that scale, even after pseudo-random variations or pitch shifting.

Ever-Changing Pattern Structure

The pattern sequences can be endlessly modified for ever-changing performances through alternative arrangements, live recalling and custom loop points.

It is possible to loop the current pattern, the last one or all the patterns, as well as to play in one shot only the current pattern or the whole sequence.

The Stage Loop lets you define a parallel cross-pattern loop section with a flexible starting point, length and duration.

It is possible to arrange and repeat the patterns in a different structure to form a Song, but also to manually recall a different structure, or even to hybridize two different patterns without going out of sync. 

Multi-Target Modulations

It is possible to simultaneously address the CV inputs to multiple targets, even across different tracks. These modulations routings use external voltages as an offset to shift the defined values:

  • Pitch Shift (modulate a CV in pitch mode minding the scale in use);
  • Gate Shift (modulate the gate value);
  • Stage Shift (access CVs and Gates of a different stage than the one that is actually playing);
  • Vari Shift (change the variation ranges of all the layers subject to be pseudo-randomized);
  • Root Shift (modulate the root note on a track);
  • Phase Shift (modulate the phase of a track in relation to its source);
  • Pattern Shift (modulate the pattern which is playing in a defined range).


By default, USTA operates within the standard Western 12-tone temperament.

It is possible, however, to change this configuration independently per track, and choose other octave division such as 15, 19, 22 and 24 tones per octave, thus diving into the realm of microtonal music.

All the features of quantization, glide and pseudo-randomization are still available!

Custom Scales and Custom Temperaments

In case the preset scales are not enough, it is possible to create a custom scale mask by creating a .csv file and loading it into USTA’s SD card.

It is possible to create up to four user scales – per octave division! This means that you can create four scales for the 12 EDO quantization, four for the 15 EDO, and so on.

In case this is not enough either, it is possible to create other .csv files for custom temperaments and tunings per each octave division, thus finely regulating each interval of the scale mask.

Composition Tools

Should you be an improviser or a meticulous composer, USTA has many tools you can take advantage of when creating your music.

  • Store the result of internal and external variation of your sequence, and use it as a new starting point.
  • Carefully craft every nuance with the Composition Mode, which lets you manually scan across the stages when the sequence is stopped.
  • Plug an external controller when in Composition Mode and enter the values of your sequence directly from it.

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