Category / techniques

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  • Lock & Flip Sync

    The Lock Sync is excellent when we want to remove any beats between the yellow and green oscillators. It provides a subtle and precise synchronization, excellent for blending multiple waveforms. The Flip Sync is more aggressive and changes the green oscillator’s timbre dramatically because it forces the green waveform to the rising stage at every yellow wave cycle.

  • PWM #1

    Who doesn’t love pulse width modulation? This is the first tip on how to do that with our BRENSO oscillator.

  • Noise Oscillator #2

    What do you use your noise sources for? We can’t have enough so this time, we used the white noise to frequency-modulate BRENSO’s green oscillator, which is also flip-sync’d to the yellow one. It’s almost like tuning the noise!

  • Random-Clock Sequencing

    If we set SAPÈL’s random clock output to Less than mode, we obtain some random clocks that are always synced to the main one. Randomness, but with a groove!⁠

  • Noise Oscillator 1

    In this patch, we used SAPÈL’s blue noise to do some thru-zero FM over BRENSO’s yellow oscillator. By controlling the FM deviation through an LFO we’re able to bring the noise in and out and obtain a soothing seashore effect.

  • Random Delay

    We’ve seen SAPÈL modulating pretty much everything, but what about a stompbox? Today we explored how it pairs with the Empress Zoia – and it’s NICE!

  • Modular Randomness 1

    Sample and hold, fluctuating random voltages, probability distribution: today we'll talk about SAPÈL and the magnetic charm of unpredictability!
  • Exponential VCAs

    Today we’ll talk about exponential VCAs in their most popular form: the mixers. To do so, we’ll use the CGM, a voltage-controllable Eurorack mixer!
  • Amplifiers, Inverters, Offset

    Today we’ll see why amplification, inversion, and offset are so important, and we’ll talk about how to achieve them in our system!
  • Timing Pulses, Episode 3

    In today’s episode, well talk about Gates from the USTA sequencer perspective! We’ll see how to generate them, how to handle Stage Length and Gate length, how to play with ratchets, and,…